Conjured weapons are unique to the elementalist in Guild Wars 2. Sure, they have some similarities to Spirit Weapons and Weapon Kits, but they are actually rather different. The skill is ground targeted and gives you a weapon replacement and places one on the ground for someone else to use (including yourself). Each weapon has a specific number of charges and they all last sixty seconds.
A lot of players dismiss conjured weapons as a gimmick, but they are actually quite powerful, and unlock some unique playstyles that you wouldn’t normally associate with a caster. For instance, Conjure Earth Shield allows an elementalist to play defensively in the front-line and even able to take a few guild wars 2 gold without any repercussions.
Conjured Weapons Basics
Conjured weapons are summonable weapons that act like bundles, replacing your weapon skill bar with new skills. The skills is ground targeted, giving you a weapon instantly on skill use and throwing a bundle on the ground for another player (or yourself) to use. They last a total if sixty seconds and have 15 charges by default. Activating any skill will consume one charge.
The trait Conjurer gives ten additional charges for each conjured weapon, which is a must take for the melee weapons because of how fast you can chew through charges.
Flame Axe (Lava Axe)
Lave Axe – Throws an axe at your opponent.
Explosive Lava Axe – Ground targeted AoE.
Burning Retreat – Same as on the staff, evade backward putting down a fire wall.
Ring of Fire – Same as on the dagger, damage and burn nearby foes.
Flame Leap – Leap at your foe and apply 15 seconds of burning.
The flame axe is a decent contender for a tier 1 utility skill. It’s sort of a mid-range weapon with your skill 1 having 900 range. It is pure DPS, with skill 1 being your single target, skill 2 being your AoE, and the other three dealing with evasion and closing the distance. There isn’t much to say on this one and not many situations where it’s hyper relevant, unless you’re trying to stack burning or want to close / gain distance very quickly.
Earth Shield (Magnetic Shield)
Shield Smack – Melee hit.
Crippling Shield – Throws your shield in a line in front of you, crippling enemies.
Magnetic Surge – Run at an enemy and daze them.
Magnetic Shield – Pull nearby enemies to you.
Fortify – Become invulnerable for three seconds.
This weapon is great, it gives you some solid defense with fortify, some great control with three control focused abilities, and still lets you attack. This is something that’s awesome for point defense or to casually have in dungeons to throw to the person who is keeping enemies busy. It’s also great in PvP to throw down to give someone a breather or to do a big pull in PvE (gather enemies and then fortify).