Or they have hired the wrong people who have no clue about GW history, the kind of players it attracted, and why they played GW1 before and why they recommended GW2 to their friends … i see a fair bit of CoH influence, and the strict gated Leveling system does remind me of that too, maybe the wrong person is in the wrong position somewhere…
While i think i should make a more extensive feedback thread about this, i think i can post some of the tl;dr here:
– GW2 improved on a lot of the features we as players found frustrating in other MMOs, this has been a great selling point (DE’s, more Dynamic Combat, great Art/gfx for low system req. , the Music (though that had always been great), wardrobe, collections, achievements, etc?) … aka. great game-features
– GW2 ‘had’ the goal to provide ‘all content as end-game content’, and delivered a new way LS to extend stuff in the world (whether you liked it or not). Still it suffered from what all games suffer from, they can’t put out content at the pace we consume it. And arguably they took a too narrow focus on the LS, and while it did add cool big one time events, it lacked a way to provide an addition to meaningful permanent content. The scaling system no longer functions as a way to provide ‘all content as end-game content’, and the new levelling system did away with some of this as well.
Aka. experimental game-content with industry standard problems…
– GW2 ‘had’ a great legacy in GW1, for as far as game-play went, tons of skills (to much apparently), tons of build options, all sorts of damage types, 2 profession system, simple build switching, an early ingame level platform, making the game more about the experience and builds, and less about the level grind. Only thing that was slightly gated was the access to skills, which ‘to-me’ was actually one of the great features of GW1, the first thing to do in town -> see the skill trainer for new cool stuff! And the Elite hunting (although frustrating at times), was rewarding in it’s own sense.
GW2 game-play is not GW1 gameplay with dodging and jumping , it is an MMO standard ‘boring’ level gated grind , and due to how the scaling system fails the ‘all the game is end-game’ no longer functions either. Instead we see a shift to the industry standard players should feel powerful in lower level area’s.
I will refrain on the whole balance issue, and build options, etc. and just conclude withGW2 Game-play is boring industry standard game-play and in my views not worthy of the GuildWars name! This game should have been called ‘Tyria’ or something like that, because it simply isn’t guildwars in any way shape or form, as far as game-play is concerned.